Package omero.model

Class Screen

    • Field Detail

      • __ids

        public static final java.lang.String[] __ids
      • version

        protected RInt version
      • protocolIdentifier

        protected RString protocolIdentifier
      • protocolDescription

        protected RString protocolDescription
      • reagentSetIdentifier

        protected RString reagentSetIdentifier
      • reagentSetDescription

        protected RString reagentSetDescription
      • plateLinksLoaded

        protected boolean plateLinksLoaded
      • plateLinksCountPerOwner

        protected java.util.Map<java.lang.Long,​java.lang.Long> plateLinksCountPerOwner
      • reagentsSeq

        protected java.util.List<Reagent> reagentsSeq
      • reagentsLoaded

        protected boolean reagentsLoaded
      • annotationLinksLoaded

        protected boolean annotationLinksLoaded
      • annotationLinksCountPerOwner

        protected java.util.Map<java.lang.Long,​java.lang.Long> annotationLinksCountPerOwner
      • description

        protected RString description
    • Constructor Detail

      • Screen

        public Screen()
      • Screen

        public Screen​(RLong id,
                      Details details,
                      boolean loaded,
                      RInt version,
                      RString type,
                      RString protocolIdentifier,
                      RString protocolDescription,
                      RString reagentSetIdentifier,
                      RString reagentSetDescription,
                      java.util.List<ScreenPlateLink> plateLinksSeq,
                      boolean plateLinksLoaded,
                      java.util.Map<java.lang.Long,​java.lang.Long> plateLinksCountPerOwner,
                      java.util.List<Reagent> reagentsSeq,
                      boolean reagentsLoaded,
                      java.util.List<ScreenAnnotationLink> annotationLinksSeq,
                      boolean annotationLinksLoaded,
                      java.util.Map<java.lang.Long,​java.lang.Long> annotationLinksCountPerOwner,
                      RString name,
                      RString description)
    • Method Detail

      • ice_isA

        public boolean ice_isA​(java.lang.String s)
        Specified by:
        ice_isA in interface Ice.Object
        Overrides:
        ice_isA in class IObject
      • ice_isA

        public boolean ice_isA​(java.lang.String s,
                               Ice.Current __current)
        Specified by:
        ice_isA in interface Ice.Object
        Overrides:
        ice_isA in class IObject
      • ice_ids

        public java.lang.String[] ice_ids()
        Specified by:
        ice_ids in interface Ice.Object
        Overrides:
        ice_ids in class IObject
      • ice_ids

        public java.lang.String[] ice_ids​(Ice.Current __current)
        Specified by:
        ice_ids in interface Ice.Object
        Overrides:
        ice_ids in class IObject
      • ice_id

        public java.lang.String ice_id()
        Specified by:
        ice_id in interface Ice.Object
        Overrides:
        ice_id in class IObject
      • ice_id

        public java.lang.String ice_id​(Ice.Current __current)
        Specified by:
        ice_id in interface Ice.Object
        Overrides:
        ice_id in class IObject
      • ice_staticId

        public static java.lang.String ice_staticId()
      • ___getVersion

        public static Ice.DispatchStatus ___getVersion​(Screen __obj,
                                                       IceInternal.Incoming __inS,
                                                       Ice.Current __current)
      • ___setVersion

        public static Ice.DispatchStatus ___setVersion​(Screen __obj,
                                                       IceInternal.Incoming __inS,
                                                       Ice.Current __current)
      • ___getType

        public static Ice.DispatchStatus ___getType​(Screen __obj,
                                                    IceInternal.Incoming __inS,
                                                    Ice.Current __current)
      • ___setType

        public static Ice.DispatchStatus ___setType​(Screen __obj,
                                                    IceInternal.Incoming __inS,
                                                    Ice.Current __current)
      • ___getProtocolIdentifier

        public static Ice.DispatchStatus ___getProtocolIdentifier​(Screen __obj,
                                                                  IceInternal.Incoming __inS,
                                                                  Ice.Current __current)
      • ___setProtocolIdentifier

        public static Ice.DispatchStatus ___setProtocolIdentifier​(Screen __obj,
                                                                  IceInternal.Incoming __inS,
                                                                  Ice.Current __current)
      • ___getProtocolDescription

        public static Ice.DispatchStatus ___getProtocolDescription​(Screen __obj,
                                                                   IceInternal.Incoming __inS,
                                                                   Ice.Current __current)
      • ___setProtocolDescription

        public static Ice.DispatchStatus ___setProtocolDescription​(Screen __obj,
                                                                   IceInternal.Incoming __inS,
                                                                   Ice.Current __current)
      • ___getReagentSetIdentifier

        public static Ice.DispatchStatus ___getReagentSetIdentifier​(Screen __obj,
                                                                    IceInternal.Incoming __inS,
                                                                    Ice.Current __current)
      • ___setReagentSetIdentifier

        public static Ice.DispatchStatus ___setReagentSetIdentifier​(Screen __obj,
                                                                    IceInternal.Incoming __inS,
                                                                    Ice.Current __current)
      • ___getReagentSetDescription

        public static Ice.DispatchStatus ___getReagentSetDescription​(Screen __obj,
                                                                     IceInternal.Incoming __inS,
                                                                     Ice.Current __current)
      • ___setReagentSetDescription

        public static Ice.DispatchStatus ___setReagentSetDescription​(Screen __obj,
                                                                     IceInternal.Incoming __inS,
                                                                     Ice.Current __current)
      • ___unloadPlateLinks

        public static Ice.DispatchStatus ___unloadPlateLinks​(Screen __obj,
                                                             IceInternal.Incoming __inS,
                                                             Ice.Current __current)
      • ___sizeOfPlateLinks

        public static Ice.DispatchStatus ___sizeOfPlateLinks​(Screen __obj,
                                                             IceInternal.Incoming __inS,
                                                             Ice.Current __current)
      • ___copyPlateLinks

        public static Ice.DispatchStatus ___copyPlateLinks​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • ___addScreenPlateLink

        public static Ice.DispatchStatus ___addScreenPlateLink​(Screen __obj,
                                                               IceInternal.Incoming __inS,
                                                               Ice.Current __current)
      • ___addAllScreenPlateLinkSet

        public static Ice.DispatchStatus ___addAllScreenPlateLinkSet​(Screen __obj,
                                                                     IceInternal.Incoming __inS,
                                                                     Ice.Current __current)
      • ___removeScreenPlateLink

        public static Ice.DispatchStatus ___removeScreenPlateLink​(Screen __obj,
                                                                  IceInternal.Incoming __inS,
                                                                  Ice.Current __current)
      • ___removeAllScreenPlateLinkSet

        public static Ice.DispatchStatus ___removeAllScreenPlateLinkSet​(Screen __obj,
                                                                        IceInternal.Incoming __inS,
                                                                        Ice.Current __current)
      • ___clearPlateLinks

        public static Ice.DispatchStatus ___clearPlateLinks​(Screen __obj,
                                                            IceInternal.Incoming __inS,
                                                            Ice.Current __current)
      • ___reloadPlateLinks

        public static Ice.DispatchStatus ___reloadPlateLinks​(Screen __obj,
                                                             IceInternal.Incoming __inS,
                                                             Ice.Current __current)
      • ___getPlateLinksCountPerOwner

        public static Ice.DispatchStatus ___getPlateLinksCountPerOwner​(Screen __obj,
                                                                       IceInternal.Incoming __inS,
                                                                       Ice.Current __current)
      • ___linkPlate

        public static Ice.DispatchStatus ___linkPlate​(Screen __obj,
                                                      IceInternal.Incoming __inS,
                                                      Ice.Current __current)
      • ___addScreenPlateLinkToBoth

        public static Ice.DispatchStatus ___addScreenPlateLinkToBoth​(Screen __obj,
                                                                     IceInternal.Incoming __inS,
                                                                     Ice.Current __current)
      • ___findScreenPlateLink

        public static Ice.DispatchStatus ___findScreenPlateLink​(Screen __obj,
                                                                IceInternal.Incoming __inS,
                                                                Ice.Current __current)
      • ___unlinkPlate

        public static Ice.DispatchStatus ___unlinkPlate​(Screen __obj,
                                                        IceInternal.Incoming __inS,
                                                        Ice.Current __current)
      • ___removeScreenPlateLinkFromBoth

        public static Ice.DispatchStatus ___removeScreenPlateLinkFromBoth​(Screen __obj,
                                                                          IceInternal.Incoming __inS,
                                                                          Ice.Current __current)
      • ___linkedPlateList

        public static Ice.DispatchStatus ___linkedPlateList​(Screen __obj,
                                                            IceInternal.Incoming __inS,
                                                            Ice.Current __current)
      • ___unloadReagents

        public static Ice.DispatchStatus ___unloadReagents​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • ___sizeOfReagents

        public static Ice.DispatchStatus ___sizeOfReagents​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • ___copyReagents

        public static Ice.DispatchStatus ___copyReagents​(Screen __obj,
                                                         IceInternal.Incoming __inS,
                                                         Ice.Current __current)
      • ___addReagent

        public static Ice.DispatchStatus ___addReagent​(Screen __obj,
                                                       IceInternal.Incoming __inS,
                                                       Ice.Current __current)
      • ___addAllReagentSet

        public static Ice.DispatchStatus ___addAllReagentSet​(Screen __obj,
                                                             IceInternal.Incoming __inS,
                                                             Ice.Current __current)
      • ___removeReagent

        public static Ice.DispatchStatus ___removeReagent​(Screen __obj,
                                                          IceInternal.Incoming __inS,
                                                          Ice.Current __current)
      • ___removeAllReagentSet

        public static Ice.DispatchStatus ___removeAllReagentSet​(Screen __obj,
                                                                IceInternal.Incoming __inS,
                                                                Ice.Current __current)
      • ___clearReagents

        public static Ice.DispatchStatus ___clearReagents​(Screen __obj,
                                                          IceInternal.Incoming __inS,
                                                          Ice.Current __current)
      • ___reloadReagents

        public static Ice.DispatchStatus ___reloadReagents​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • ___unloadAnnotationLinks

        public static Ice.DispatchStatus ___unloadAnnotationLinks​(Screen __obj,
                                                                  IceInternal.Incoming __inS,
                                                                  Ice.Current __current)
      • ___sizeOfAnnotationLinks

        public static Ice.DispatchStatus ___sizeOfAnnotationLinks​(Screen __obj,
                                                                  IceInternal.Incoming __inS,
                                                                  Ice.Current __current)
      • ___copyAnnotationLinks

        public static Ice.DispatchStatus ___copyAnnotationLinks​(Screen __obj,
                                                                IceInternal.Incoming __inS,
                                                                Ice.Current __current)
      • ___addScreenAnnotationLink

        public static Ice.DispatchStatus ___addScreenAnnotationLink​(Screen __obj,
                                                                    IceInternal.Incoming __inS,
                                                                    Ice.Current __current)
      • ___addAllScreenAnnotationLinkSet

        public static Ice.DispatchStatus ___addAllScreenAnnotationLinkSet​(Screen __obj,
                                                                          IceInternal.Incoming __inS,
                                                                          Ice.Current __current)
      • ___removeScreenAnnotationLink

        public static Ice.DispatchStatus ___removeScreenAnnotationLink​(Screen __obj,
                                                                       IceInternal.Incoming __inS,
                                                                       Ice.Current __current)
      • ___removeAllScreenAnnotationLinkSet

        public static Ice.DispatchStatus ___removeAllScreenAnnotationLinkSet​(Screen __obj,
                                                                             IceInternal.Incoming __inS,
                                                                             Ice.Current __current)
      • ___clearAnnotationLinks

        public static Ice.DispatchStatus ___clearAnnotationLinks​(Screen __obj,
                                                                 IceInternal.Incoming __inS,
                                                                 Ice.Current __current)
      • ___reloadAnnotationLinks

        public static Ice.DispatchStatus ___reloadAnnotationLinks​(Screen __obj,
                                                                  IceInternal.Incoming __inS,
                                                                  Ice.Current __current)
      • ___getAnnotationLinksCountPerOwner

        public static Ice.DispatchStatus ___getAnnotationLinksCountPerOwner​(Screen __obj,
                                                                            IceInternal.Incoming __inS,
                                                                            Ice.Current __current)
      • ___linkAnnotation

        public static Ice.DispatchStatus ___linkAnnotation​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • ___addScreenAnnotationLinkToBoth

        public static Ice.DispatchStatus ___addScreenAnnotationLinkToBoth​(Screen __obj,
                                                                          IceInternal.Incoming __inS,
                                                                          Ice.Current __current)
      • ___findScreenAnnotationLink

        public static Ice.DispatchStatus ___findScreenAnnotationLink​(Screen __obj,
                                                                     IceInternal.Incoming __inS,
                                                                     Ice.Current __current)
      • ___unlinkAnnotation

        public static Ice.DispatchStatus ___unlinkAnnotation​(Screen __obj,
                                                             IceInternal.Incoming __inS,
                                                             Ice.Current __current)
      • ___removeScreenAnnotationLinkFromBoth

        public static Ice.DispatchStatus ___removeScreenAnnotationLinkFromBoth​(Screen __obj,
                                                                               IceInternal.Incoming __inS,
                                                                               Ice.Current __current)
      • ___linkedAnnotationList

        public static Ice.DispatchStatus ___linkedAnnotationList​(Screen __obj,
                                                                 IceInternal.Incoming __inS,
                                                                 Ice.Current __current)
      • ___getName

        public static Ice.DispatchStatus ___getName​(Screen __obj,
                                                    IceInternal.Incoming __inS,
                                                    Ice.Current __current)
      • ___setName

        public static Ice.DispatchStatus ___setName​(Screen __obj,
                                                    IceInternal.Incoming __inS,
                                                    Ice.Current __current)
      • ___getDescription

        public static Ice.DispatchStatus ___getDescription​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • ___setDescription

        public static Ice.DispatchStatus ___setDescription​(Screen __obj,
                                                           IceInternal.Incoming __inS,
                                                           Ice.Current __current)
      • __dispatch

        public Ice.DispatchStatus __dispatch​(IceInternal.Incoming in,
                                             Ice.Current __current)
        Specified by:
        __dispatch in interface Ice.Object
        Overrides:
        __dispatch in class IObject
      • __writeImpl

        protected void __writeImpl​(IceInternal.BasicStream __os)
        Overrides:
        __writeImpl in class IObject
      • __readImpl

        protected void __readImpl​(IceInternal.BasicStream __is)
        Overrides:
        __readImpl in class IObject
      • clone

        public Screen clone()
        Specified by:
        clone in interface Ice.Object
        Overrides:
        clone in class IObject