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Supported platforms

The OME C++ software components are written using portable, cross-platform C++. The components and their dependencies are tested on a daily basis and are proven to work on a set of core platforms (they build without error and pass their unit and integration tests). Builds are provided for each release for these platforms. The support status for these is as follows:

  Version Build type
System Recommended Minimum Platform Super-build
CentOS 7 6 Unsupported* Supported
FreeBSD 11 10 Supported† Supported
MacOS X 10.11 10.9 Supported‡ Supported
Ubuntu 16.04 14.04 Supported Supported
Windows VS2015 VS2013 Unsupported§ Supported
CentOS does not provide all the prequired libraries; CentOS 6 provides a broken version of Boost and an obsolete libtiff, so using the super-build or building new versions of the needed libraries is a requirement.
With 11 only; 10 may work with ports built with a newer toolchain.
Supported via Homebrew.
Windows does not have a package manager or provide any third-party libraries for a given Visual Studio version; either use the super-build or build the needed libraries yourself.

“Platform” builds are builds of the OME C++ components with third-party library and tool dependencies provided by the platform, i.e. the operating system’s package manager. Systems without a package manager, or with missing or outdated packages, cannot support these builds. “Super-build” builds are builds of the OME C++ components with all third-party dependencies built at the same time, and are supported by all platforms irrespective of whether the platform also provides the needed packages. Both of these build types are tested by the OME continuous integration infrastructure.

Note that unsupported does not mean that the software will not build or run on these platforms. It means that it has not been tested and proven to work on the OME continuous integration infrastructure. If you are using a platform not included in the above table, please do give it a try and let us know. This also includes older versions of the above platforms with versions less than the minimum supported version. If there is demand for additional platforms, we can look into including them in our supported set providing we have the resources to do so.