public abstract class RenderingDef extends IObject implements _RenderingDefOperations, _RenderingDefOperationsNC
| Modifier and Type | Field and Description | 
|---|---|
| static java.lang.String[] | __ids | 
| protected RDouble | compression | 
| protected RInt | defaultT | 
| protected RInt | defaultZ | 
| protected RenderingModel | model | 
| protected RString | name | 
| protected Pixels | pixels | 
| protected boolean | projectionsLoaded | 
| protected java.util.List<ProjectionDef> | projectionsSeq | 
| protected QuantumDef | quantization | 
| static long | serialVersionUID | 
| protected RInt | version | 
| protected boolean | waveRenderingLoaded | 
| protected java.util.List<ChannelBinding> | waveRenderingSeq | 
| Constructor and Description | 
|---|
| RenderingDef() | 
| RenderingDef(RLong id,
            Details details,
            boolean loaded,
            RInt version,
            Pixels pixels,
            RInt defaultZ,
            RInt defaultT,
            RenderingModel model,
            java.util.List<ChannelBinding> waveRenderingSeq,
            boolean waveRenderingLoaded,
            RString name,
            RDouble compression,
            QuantumDef quantization,
            java.util.List<ProjectionDef> projectionsSeq,
            boolean projectionsLoaded) | 
| Modifier and Type | Method and Description | 
|---|---|
| static Ice.DispatchStatus | ___addAllChannelBindingSet(RenderingDef __obj,
                          IceInternal.Incoming __inS,
                          Ice.Current __current) | 
| static Ice.DispatchStatus | ___addAllProjectionDefSet(RenderingDef __obj,
                         IceInternal.Incoming __inS,
                         Ice.Current __current) | 
| static Ice.DispatchStatus | ___addChannelBinding(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___addProjectionDef(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current) | 
| static Ice.DispatchStatus | ___clearProjections(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current) | 
| static Ice.DispatchStatus | ___clearWaveRendering(RenderingDef __obj,
                     IceInternal.Incoming __inS,
                     Ice.Current __current) | 
| static Ice.DispatchStatus | ___copyProjections(RenderingDef __obj,
                  IceInternal.Incoming __inS,
                  Ice.Current __current) | 
| static Ice.DispatchStatus | ___copyWaveRendering(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___getChannelBinding(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___getCompression(RenderingDef __obj,
                 IceInternal.Incoming __inS,
                 Ice.Current __current) | 
| static Ice.DispatchStatus | ___getDefaultT(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current) | 
| static Ice.DispatchStatus | ___getDefaultZ(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current) | 
| static Ice.DispatchStatus | ___getModel(RenderingDef __obj,
           IceInternal.Incoming __inS,
           Ice.Current __current) | 
| static Ice.DispatchStatus | ___getName(RenderingDef __obj,
          IceInternal.Incoming __inS,
          Ice.Current __current) | 
| static Ice.DispatchStatus | ___getPixels(RenderingDef __obj,
            IceInternal.Incoming __inS,
            Ice.Current __current) | 
| static Ice.DispatchStatus | ___getPrimaryChannelBinding(RenderingDef __obj,
                           IceInternal.Incoming __inS,
                           Ice.Current __current) | 
| static Ice.DispatchStatus | ___getPrimaryProjectionDef(RenderingDef __obj,
                          IceInternal.Incoming __inS,
                          Ice.Current __current) | 
| static Ice.DispatchStatus | ___getProjectionDef(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current) | 
| static Ice.DispatchStatus | ___getQuantization(RenderingDef __obj,
                  IceInternal.Incoming __inS,
                  Ice.Current __current) | 
| static Ice.DispatchStatus | ___getVersion(RenderingDef __obj,
             IceInternal.Incoming __inS,
             Ice.Current __current) | 
| static Ice.DispatchStatus | ___reloadProjections(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___reloadWaveRendering(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current) | 
| static Ice.DispatchStatus | ___removeAllChannelBindingSet(RenderingDef __obj,
                             IceInternal.Incoming __inS,
                             Ice.Current __current) | 
| static Ice.DispatchStatus | ___removeAllProjectionDefSet(RenderingDef __obj,
                            IceInternal.Incoming __inS,
                            Ice.Current __current) | 
| static Ice.DispatchStatus | ___removeChannelBinding(RenderingDef __obj,
                       IceInternal.Incoming __inS,
                       Ice.Current __current) | 
| static Ice.DispatchStatus | ___removeProjectionDef(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current) | 
| static Ice.DispatchStatus | ___setChannelBinding(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___setCompression(RenderingDef __obj,
                 IceInternal.Incoming __inS,
                 Ice.Current __current) | 
| static Ice.DispatchStatus | ___setDefaultT(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current) | 
| static Ice.DispatchStatus | ___setDefaultZ(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current) | 
| static Ice.DispatchStatus | ___setModel(RenderingDef __obj,
           IceInternal.Incoming __inS,
           Ice.Current __current) | 
| static Ice.DispatchStatus | ___setName(RenderingDef __obj,
          IceInternal.Incoming __inS,
          Ice.Current __current) | 
| static Ice.DispatchStatus | ___setPixels(RenderingDef __obj,
            IceInternal.Incoming __inS,
            Ice.Current __current) | 
| static Ice.DispatchStatus | ___setPrimaryChannelBinding(RenderingDef __obj,
                           IceInternal.Incoming __inS,
                           Ice.Current __current) | 
| static Ice.DispatchStatus | ___setPrimaryProjectionDef(RenderingDef __obj,
                          IceInternal.Incoming __inS,
                          Ice.Current __current) | 
| static Ice.DispatchStatus | ___setProjectionDef(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current) | 
| static Ice.DispatchStatus | ___setQuantization(RenderingDef __obj,
                  IceInternal.Incoming __inS,
                  Ice.Current __current) | 
| static Ice.DispatchStatus | ___setVersion(RenderingDef __obj,
             IceInternal.Incoming __inS,
             Ice.Current __current) | 
| static Ice.DispatchStatus | ___sizeOfProjections(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___sizeOfWaveRendering(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current) | 
| static Ice.DispatchStatus | ___unloadProjections(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current) | 
| static Ice.DispatchStatus | ___unloadWaveRendering(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current) | 
| Ice.DispatchStatus | __dispatch(IceInternal.Incoming in,
          Ice.Current __current) | 
| protected void | __readImpl(IceInternal.BasicStream __is) | 
| protected void | __writeImpl(IceInternal.BasicStream __os) | 
| void | addAllChannelBindingSet(java.util.List<ChannelBinding> targets) | 
| void | addAllProjectionDefSet(java.util.List<ProjectionDef> targets) | 
| void | addChannelBinding(ChannelBinding target) | 
| void | addProjectionDef(ProjectionDef target) | 
| void | clearProjections() | 
| void | clearWaveRendering() | 
| RenderingDef | clone() | 
| java.util.List<ProjectionDef> | copyProjections() | 
| java.util.List<ChannelBinding> | copyWaveRendering() | 
| ChannelBinding | getChannelBinding(int index) | 
| RDouble | getCompression() | 
| RInt | getDefaultT() | 
| RInt | getDefaultZ() | 
| RenderingModel | getModel() | 
| RString | getName() | 
| Pixels | getPixels() | 
| ChannelBinding | getPrimaryChannelBinding() | 
| ProjectionDef | getPrimaryProjectionDef() | 
| ProjectionDef | getProjectionDef(int index) | 
| QuantumDef | getQuantization() | 
| RInt | getVersion() | 
| java.lang.String | ice_id() | 
| java.lang.String | ice_id(Ice.Current __current) | 
| java.lang.String[] | ice_ids() | 
| java.lang.String[] | ice_ids(Ice.Current __current) | 
| boolean | ice_isA(java.lang.String s) | 
| boolean | ice_isA(java.lang.String s,
       Ice.Current __current) | 
| static java.lang.String | ice_staticId() | 
| void | reloadProjections(RenderingDef toCopy) | 
| void | reloadWaveRendering(RenderingDef toCopy) | 
| void | removeAllChannelBindingSet(java.util.List<ChannelBinding> targets) | 
| void | removeAllProjectionDefSet(java.util.List<ProjectionDef> targets) | 
| void | removeChannelBinding(ChannelBinding theTarget) | 
| void | removeProjectionDef(ProjectionDef theTarget) | 
| ChannelBinding | setChannelBinding(int index,
                 ChannelBinding theElement) | 
| void | setCompression(RDouble theCompression) | 
| void | setDefaultT(RInt theDefaultT) | 
| void | setDefaultZ(RInt theDefaultZ) | 
| void | setModel(RenderingModel theModel) | 
| void | setName(RString theName) | 
| void | setPixels(Pixels thePixels) | 
| ChannelBinding | setPrimaryChannelBinding(ChannelBinding theElement) | 
| ProjectionDef | setPrimaryProjectionDef(ProjectionDef theElement) | 
| ProjectionDef | setProjectionDef(int index,
                ProjectionDef theElement) | 
| void | setQuantization(QuantumDef theQuantization) | 
| void | setVersion(RInt theVersion) | 
| int | sizeOfProjections() | 
| int | sizeOfWaveRendering() | 
| void | unloadProjections() | 
| void | unloadWaveRendering() | 
___getDetails, ___getId, ___isAnnotated, ___isGlobal, ___isLink, ___isLoaded, ___isMutable, ___proxy, ___setId, ___shallowCopy, ___unload, ___unloadCollections, ___unloadDetails, getDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetails___ice_id, ___ice_ids, ___ice_isA, ___ice_ping, __checkMode, __read, __read, __readImpl, __write, __write, __writeImpl, ice_dispatch, ice_dispatch, ice_operationAttributes, ice_ping, ice_ping, ice_postUnmarshal, ice_preMarshalequals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddAllChannelBindingSet, addAllProjectionDefSet, addChannelBinding, addProjectionDef, clearProjections, clearWaveRendering, copyProjections, copyWaveRendering, getChannelBinding, getCompression, getDefaultT, getDefaultZ, getModel, getName, getPixels, getPrimaryChannelBinding, getPrimaryProjectionDef, getProjectionDef, getQuantization, getVersion, reloadProjections, reloadWaveRendering, removeAllChannelBindingSet, removeAllProjectionDefSet, removeChannelBinding, removeProjectionDef, setChannelBinding, setCompression, setDefaultT, setDefaultZ, setModel, setName, setPixels, setPrimaryChannelBinding, setPrimaryProjectionDef, setProjectionDef, setQuantization, setVersion, sizeOfProjections, sizeOfWaveRendering, unloadProjections, unloadWaveRenderinggetDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetailsgetDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetailspublic static final java.lang.String[] __ids
protected RInt version
protected Pixels pixels
protected RInt defaultZ
protected RInt defaultT
protected RenderingModel model
protected java.util.List<ChannelBinding> waveRenderingSeq
protected boolean waveRenderingLoaded
protected RString name
protected RDouble compression
protected QuantumDef quantization
protected java.util.List<ProjectionDef> projectionsSeq
protected boolean projectionsLoaded
public static final long serialVersionUID
public RenderingDef()
public RenderingDef(RLong id, Details details, boolean loaded, RInt version, Pixels pixels, RInt defaultZ, RInt defaultT, RenderingModel model, java.util.List<ChannelBinding> waveRenderingSeq, boolean waveRenderingLoaded, RString name, RDouble compression, QuantumDef quantization, java.util.List<ProjectionDef> projectionsSeq, boolean projectionsLoaded)
public boolean ice_isA(java.lang.String s)
public boolean ice_isA(java.lang.String s,
                       Ice.Current __current)
public java.lang.String[] ice_ids()
public java.lang.String[] ice_ids(Ice.Current __current)
public java.lang.String ice_id()
public java.lang.String ice_id(Ice.Current __current)
public static java.lang.String ice_staticId()
public final void addAllChannelBindingSet(java.util.List<ChannelBinding> targets)
addAllChannelBindingSet in interface _RenderingDefOperationsNCpublic final void addAllProjectionDefSet(java.util.List<ProjectionDef> targets)
addAllProjectionDefSet in interface _RenderingDefOperationsNCpublic final void addChannelBinding(ChannelBinding target)
addChannelBinding in interface _RenderingDefOperationsNCpublic final void addProjectionDef(ProjectionDef target)
addProjectionDef in interface _RenderingDefOperationsNCpublic final void clearProjections()
clearProjections in interface _RenderingDefOperationsNCpublic final void clearWaveRendering()
clearWaveRendering in interface _RenderingDefOperationsNCpublic final java.util.List<ProjectionDef> copyProjections()
copyProjections in interface _RenderingDefOperationsNCpublic final java.util.List<ChannelBinding> copyWaveRendering()
copyWaveRendering in interface _RenderingDefOperationsNCpublic final ChannelBinding getChannelBinding(int index)
getChannelBinding in interface _RenderingDefOperationsNCpublic final RDouble getCompression()
getCompression in interface _RenderingDefOperationsNCpublic final RInt getDefaultT()
getDefaultT in interface _RenderingDefOperationsNCpublic final RInt getDefaultZ()
getDefaultZ in interface _RenderingDefOperationsNCpublic final RenderingModel getModel()
getModel in interface _RenderingDefOperationsNCpublic final RString getName()
getName in interface _RenderingDefOperationsNCpublic final Pixels getPixels()
getPixels in interface _RenderingDefOperationsNCpublic final ChannelBinding getPrimaryChannelBinding()
getPrimaryChannelBinding in interface _RenderingDefOperationsNCpublic final ProjectionDef getPrimaryProjectionDef()
getPrimaryProjectionDef in interface _RenderingDefOperationsNCpublic final ProjectionDef getProjectionDef(int index)
getProjectionDef in interface _RenderingDefOperationsNCpublic final QuantumDef getQuantization()
getQuantization in interface _RenderingDefOperationsNCpublic final RInt getVersion()
getVersion in interface _RenderingDefOperationsNCpublic final void reloadProjections(RenderingDef toCopy)
reloadProjections in interface _RenderingDefOperationsNCpublic final void reloadWaveRendering(RenderingDef toCopy)
reloadWaveRendering in interface _RenderingDefOperationsNCpublic final void removeAllChannelBindingSet(java.util.List<ChannelBinding> targets)
removeAllChannelBindingSet in interface _RenderingDefOperationsNCpublic final void removeAllProjectionDefSet(java.util.List<ProjectionDef> targets)
removeAllProjectionDefSet in interface _RenderingDefOperationsNCpublic final void removeChannelBinding(ChannelBinding theTarget)
removeChannelBinding in interface _RenderingDefOperationsNCpublic final void removeProjectionDef(ProjectionDef theTarget)
removeProjectionDef in interface _RenderingDefOperationsNCpublic final ChannelBinding setChannelBinding(int index, ChannelBinding theElement)
setChannelBinding in interface _RenderingDefOperationsNCpublic final void setCompression(RDouble theCompression)
setCompression in interface _RenderingDefOperationsNCpublic final void setDefaultT(RInt theDefaultT)
setDefaultT in interface _RenderingDefOperationsNCpublic final void setDefaultZ(RInt theDefaultZ)
setDefaultZ in interface _RenderingDefOperationsNCpublic final void setModel(RenderingModel theModel)
setModel in interface _RenderingDefOperationsNCpublic final void setName(RString theName)
setName in interface _RenderingDefOperationsNCpublic final void setPixels(Pixels thePixels)
setPixels in interface _RenderingDefOperationsNCpublic final ChannelBinding setPrimaryChannelBinding(ChannelBinding theElement)
setPrimaryChannelBinding in interface _RenderingDefOperationsNCpublic final ProjectionDef setPrimaryProjectionDef(ProjectionDef theElement)
setPrimaryProjectionDef in interface _RenderingDefOperationsNCpublic final ProjectionDef setProjectionDef(int index, ProjectionDef theElement)
setProjectionDef in interface _RenderingDefOperationsNCpublic final void setQuantization(QuantumDef theQuantization)
setQuantization in interface _RenderingDefOperationsNCpublic final void setVersion(RInt theVersion)
setVersion in interface _RenderingDefOperationsNCpublic final int sizeOfProjections()
sizeOfProjections in interface _RenderingDefOperationsNCpublic final int sizeOfWaveRendering()
sizeOfWaveRendering in interface _RenderingDefOperationsNCpublic final void unloadProjections()
unloadProjections in interface _RenderingDefOperationsNCpublic final void unloadWaveRendering()
unloadWaveRendering in interface _RenderingDefOperationsNCpublic static Ice.DispatchStatus ___getVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public Ice.DispatchStatus __dispatch(IceInternal.Incoming in,
                                     Ice.Current __current)
__dispatch in interface Ice.Object__dispatch in class IObjectprotected void __writeImpl(IceInternal.BasicStream __os)
__writeImpl in class IObjectprotected void __readImpl(IceInternal.BasicStream __is)
__readImpl in class IObjectpublic RenderingDef clone()