public abstract class RenderingDef extends IObject implements _RenderingDefOperations, _RenderingDefOperationsNC
| Modifier and Type | Field and Description | 
|---|---|
static java.lang.String[] | 
__ids  | 
protected RDouble | 
compression  | 
protected RInt | 
defaultT  | 
protected RInt | 
defaultZ  | 
protected RenderingModel | 
model  | 
protected RString | 
name  | 
protected Pixels | 
pixels  | 
protected boolean | 
projectionsLoaded  | 
protected java.util.List<ProjectionDef> | 
projectionsSeq  | 
protected QuantumDef | 
quantization  | 
static long | 
serialVersionUID  | 
protected RInt | 
version  | 
protected boolean | 
waveRenderingLoaded  | 
protected java.util.List<ChannelBinding> | 
waveRenderingSeq  | 
| Constructor and Description | 
|---|
RenderingDef()  | 
RenderingDef(RLong id,
            Details details,
            boolean loaded,
            RInt version,
            Pixels pixels,
            RInt defaultZ,
            RInt defaultT,
            RenderingModel model,
            java.util.List<ChannelBinding> waveRenderingSeq,
            boolean waveRenderingLoaded,
            RString name,
            RDouble compression,
            QuantumDef quantization,
            java.util.List<ProjectionDef> projectionsSeq,
            boolean projectionsLoaded)  | 
| Modifier and Type | Method and Description | 
|---|---|
static Ice.DispatchStatus | 
___addAllChannelBindingSet(RenderingDef __obj,
                          IceInternal.Incoming __inS,
                          Ice.Current __current)  | 
static Ice.DispatchStatus | 
___addAllProjectionDefSet(RenderingDef __obj,
                         IceInternal.Incoming __inS,
                         Ice.Current __current)  | 
static Ice.DispatchStatus | 
___addChannelBinding(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___addProjectionDef(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current)  | 
static Ice.DispatchStatus | 
___clearProjections(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current)  | 
static Ice.DispatchStatus | 
___clearWaveRendering(RenderingDef __obj,
                     IceInternal.Incoming __inS,
                     Ice.Current __current)  | 
static Ice.DispatchStatus | 
___copyProjections(RenderingDef __obj,
                  IceInternal.Incoming __inS,
                  Ice.Current __current)  | 
static Ice.DispatchStatus | 
___copyWaveRendering(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getChannelBinding(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getCompression(RenderingDef __obj,
                 IceInternal.Incoming __inS,
                 Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getDefaultT(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getDefaultZ(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getModel(RenderingDef __obj,
           IceInternal.Incoming __inS,
           Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getName(RenderingDef __obj,
          IceInternal.Incoming __inS,
          Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getPixels(RenderingDef __obj,
            IceInternal.Incoming __inS,
            Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getPrimaryChannelBinding(RenderingDef __obj,
                           IceInternal.Incoming __inS,
                           Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getPrimaryProjectionDef(RenderingDef __obj,
                          IceInternal.Incoming __inS,
                          Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getProjectionDef(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getQuantization(RenderingDef __obj,
                  IceInternal.Incoming __inS,
                  Ice.Current __current)  | 
static Ice.DispatchStatus | 
___getVersion(RenderingDef __obj,
             IceInternal.Incoming __inS,
             Ice.Current __current)  | 
static Ice.DispatchStatus | 
___reloadProjections(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___reloadWaveRendering(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current)  | 
static Ice.DispatchStatus | 
___removeAllChannelBindingSet(RenderingDef __obj,
                             IceInternal.Incoming __inS,
                             Ice.Current __current)  | 
static Ice.DispatchStatus | 
___removeAllProjectionDefSet(RenderingDef __obj,
                            IceInternal.Incoming __inS,
                            Ice.Current __current)  | 
static Ice.DispatchStatus | 
___removeChannelBinding(RenderingDef __obj,
                       IceInternal.Incoming __inS,
                       Ice.Current __current)  | 
static Ice.DispatchStatus | 
___removeProjectionDef(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setChannelBinding(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setCompression(RenderingDef __obj,
                 IceInternal.Incoming __inS,
                 Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setDefaultT(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setDefaultZ(RenderingDef __obj,
              IceInternal.Incoming __inS,
              Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setModel(RenderingDef __obj,
           IceInternal.Incoming __inS,
           Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setName(RenderingDef __obj,
          IceInternal.Incoming __inS,
          Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setPixels(RenderingDef __obj,
            IceInternal.Incoming __inS,
            Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setPrimaryChannelBinding(RenderingDef __obj,
                           IceInternal.Incoming __inS,
                           Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setPrimaryProjectionDef(RenderingDef __obj,
                          IceInternal.Incoming __inS,
                          Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setProjectionDef(RenderingDef __obj,
                   IceInternal.Incoming __inS,
                   Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setQuantization(RenderingDef __obj,
                  IceInternal.Incoming __inS,
                  Ice.Current __current)  | 
static Ice.DispatchStatus | 
___setVersion(RenderingDef __obj,
             IceInternal.Incoming __inS,
             Ice.Current __current)  | 
static Ice.DispatchStatus | 
___sizeOfProjections(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___sizeOfWaveRendering(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current)  | 
static Ice.DispatchStatus | 
___unloadProjections(RenderingDef __obj,
                    IceInternal.Incoming __inS,
                    Ice.Current __current)  | 
static Ice.DispatchStatus | 
___unloadWaveRendering(RenderingDef __obj,
                      IceInternal.Incoming __inS,
                      Ice.Current __current)  | 
Ice.DispatchStatus | 
__dispatch(IceInternal.Incoming in,
          Ice.Current __current)  | 
protected void | 
__readImpl(IceInternal.BasicStream __is)  | 
protected void | 
__writeImpl(IceInternal.BasicStream __os)  | 
void | 
addAllChannelBindingSet(java.util.List<ChannelBinding> targets)  | 
void | 
addAllProjectionDefSet(java.util.List<ProjectionDef> targets)  | 
void | 
addChannelBinding(ChannelBinding target)  | 
void | 
addProjectionDef(ProjectionDef target)  | 
void | 
clearProjections()  | 
void | 
clearWaveRendering()  | 
RenderingDef | 
clone()  | 
java.util.List<ProjectionDef> | 
copyProjections()  | 
java.util.List<ChannelBinding> | 
copyWaveRendering()  | 
ChannelBinding | 
getChannelBinding(int index)  | 
RDouble | 
getCompression()  | 
RInt | 
getDefaultT()  | 
RInt | 
getDefaultZ()  | 
RenderingModel | 
getModel()  | 
RString | 
getName()  | 
Pixels | 
getPixels()  | 
ChannelBinding | 
getPrimaryChannelBinding()  | 
ProjectionDef | 
getPrimaryProjectionDef()  | 
ProjectionDef | 
getProjectionDef(int index)  | 
QuantumDef | 
getQuantization()  | 
RInt | 
getVersion()  | 
java.lang.String | 
ice_id()  | 
java.lang.String | 
ice_id(Ice.Current __current)  | 
java.lang.String[] | 
ice_ids()  | 
java.lang.String[] | 
ice_ids(Ice.Current __current)  | 
boolean | 
ice_isA(java.lang.String s)  | 
boolean | 
ice_isA(java.lang.String s,
       Ice.Current __current)  | 
static java.lang.String | 
ice_staticId()  | 
void | 
reloadProjections(RenderingDef toCopy)  | 
void | 
reloadWaveRendering(RenderingDef toCopy)  | 
void | 
removeAllChannelBindingSet(java.util.List<ChannelBinding> targets)  | 
void | 
removeAllProjectionDefSet(java.util.List<ProjectionDef> targets)  | 
void | 
removeChannelBinding(ChannelBinding theTarget)  | 
void | 
removeProjectionDef(ProjectionDef theTarget)  | 
ChannelBinding | 
setChannelBinding(int index,
                 ChannelBinding theElement)  | 
void | 
setCompression(RDouble theCompression)  | 
void | 
setDefaultT(RInt theDefaultT)  | 
void | 
setDefaultZ(RInt theDefaultZ)  | 
void | 
setModel(RenderingModel theModel)  | 
void | 
setName(RString theName)  | 
void | 
setPixels(Pixels thePixels)  | 
ChannelBinding | 
setPrimaryChannelBinding(ChannelBinding theElement)  | 
ProjectionDef | 
setPrimaryProjectionDef(ProjectionDef theElement)  | 
ProjectionDef | 
setProjectionDef(int index,
                ProjectionDef theElement)  | 
void | 
setQuantization(QuantumDef theQuantization)  | 
void | 
setVersion(RInt theVersion)  | 
int | 
sizeOfProjections()  | 
int | 
sizeOfWaveRendering()  | 
void | 
unloadProjections()  | 
void | 
unloadWaveRendering()  | 
___getDetails, ___getId, ___isAnnotated, ___isGlobal, ___isLink, ___isLoaded, ___isMutable, ___proxy, ___setId, ___shallowCopy, ___unload, ___unloadCollections, ___unloadDetails, getDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetails___ice_id, ___ice_ids, ___ice_isA, ___ice_ping, __checkMode, __read, __read, __readImpl, __write, __write, __writeImpl, ice_dispatch, ice_dispatch, ice_operationAttributes, ice_ping, ice_ping, ice_postUnmarshal, ice_preMarshalequals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddAllChannelBindingSet, addAllProjectionDefSet, addChannelBinding, addProjectionDef, clearProjections, clearWaveRendering, copyProjections, copyWaveRendering, getChannelBinding, getCompression, getDefaultT, getDefaultZ, getModel, getName, getPixels, getPrimaryChannelBinding, getPrimaryProjectionDef, getProjectionDef, getQuantization, getVersion, reloadProjections, reloadWaveRendering, removeAllChannelBindingSet, removeAllProjectionDefSet, removeChannelBinding, removeProjectionDef, setChannelBinding, setCompression, setDefaultT, setDefaultZ, setModel, setName, setPixels, setPrimaryChannelBinding, setPrimaryProjectionDef, setProjectionDef, setQuantization, setVersion, sizeOfProjections, sizeOfWaveRendering, unloadProjections, unloadWaveRenderinggetDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetailsgetDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetailspublic static final java.lang.String[] __ids
protected RInt version
protected Pixels pixels
protected RInt defaultZ
protected RInt defaultT
protected RenderingModel model
protected java.util.List<ChannelBinding> waveRenderingSeq
protected boolean waveRenderingLoaded
protected RString name
protected RDouble compression
protected QuantumDef quantization
protected java.util.List<ProjectionDef> projectionsSeq
protected boolean projectionsLoaded
public static final long serialVersionUID
public RenderingDef()
public RenderingDef(RLong id, Details details, boolean loaded, RInt version, Pixels pixels, RInt defaultZ, RInt defaultT, RenderingModel model, java.util.List<ChannelBinding> waveRenderingSeq, boolean waveRenderingLoaded, RString name, RDouble compression, QuantumDef quantization, java.util.List<ProjectionDef> projectionsSeq, boolean projectionsLoaded)
public boolean ice_isA(java.lang.String s)
public boolean ice_isA(java.lang.String s,
                       Ice.Current __current)
public java.lang.String[] ice_ids()
public java.lang.String[] ice_ids(Ice.Current __current)
public java.lang.String ice_id()
public java.lang.String ice_id(Ice.Current __current)
public static java.lang.String ice_staticId()
public final void addAllChannelBindingSet(java.util.List<ChannelBinding> targets)
addAllChannelBindingSet in interface _RenderingDefOperationsNCpublic final void addAllProjectionDefSet(java.util.List<ProjectionDef> targets)
addAllProjectionDefSet in interface _RenderingDefOperationsNCpublic final void addChannelBinding(ChannelBinding target)
addChannelBinding in interface _RenderingDefOperationsNCpublic final void addProjectionDef(ProjectionDef target)
addProjectionDef in interface _RenderingDefOperationsNCpublic final void clearProjections()
clearProjections in interface _RenderingDefOperationsNCpublic final void clearWaveRendering()
clearWaveRendering in interface _RenderingDefOperationsNCpublic final java.util.List<ProjectionDef> copyProjections()
copyProjections in interface _RenderingDefOperationsNCpublic final java.util.List<ChannelBinding> copyWaveRendering()
copyWaveRendering in interface _RenderingDefOperationsNCpublic final ChannelBinding getChannelBinding(int index)
getChannelBinding in interface _RenderingDefOperationsNCpublic final RDouble getCompression()
getCompression in interface _RenderingDefOperationsNCpublic final RInt getDefaultT()
getDefaultT in interface _RenderingDefOperationsNCpublic final RInt getDefaultZ()
getDefaultZ in interface _RenderingDefOperationsNCpublic final RenderingModel getModel()
getModel in interface _RenderingDefOperationsNCpublic final RString getName()
getName in interface _RenderingDefOperationsNCpublic final Pixels getPixels()
getPixels in interface _RenderingDefOperationsNCpublic final ChannelBinding getPrimaryChannelBinding()
getPrimaryChannelBinding in interface _RenderingDefOperationsNCpublic final ProjectionDef getPrimaryProjectionDef()
getPrimaryProjectionDef in interface _RenderingDefOperationsNCpublic final ProjectionDef getProjectionDef(int index)
getProjectionDef in interface _RenderingDefOperationsNCpublic final QuantumDef getQuantization()
getQuantization in interface _RenderingDefOperationsNCpublic final RInt getVersion()
getVersion in interface _RenderingDefOperationsNCpublic final void reloadProjections(RenderingDef toCopy)
reloadProjections in interface _RenderingDefOperationsNCpublic final void reloadWaveRendering(RenderingDef toCopy)
reloadWaveRendering in interface _RenderingDefOperationsNCpublic final void removeAllChannelBindingSet(java.util.List<ChannelBinding> targets)
removeAllChannelBindingSet in interface _RenderingDefOperationsNCpublic final void removeAllProjectionDefSet(java.util.List<ProjectionDef> targets)
removeAllProjectionDefSet in interface _RenderingDefOperationsNCpublic final void removeChannelBinding(ChannelBinding theTarget)
removeChannelBinding in interface _RenderingDefOperationsNCpublic final void removeProjectionDef(ProjectionDef theTarget)
removeProjectionDef in interface _RenderingDefOperationsNCpublic final ChannelBinding setChannelBinding(int index, ChannelBinding theElement)
setChannelBinding in interface _RenderingDefOperationsNCpublic final void setCompression(RDouble theCompression)
setCompression in interface _RenderingDefOperationsNCpublic final void setDefaultT(RInt theDefaultT)
setDefaultT in interface _RenderingDefOperationsNCpublic final void setDefaultZ(RInt theDefaultZ)
setDefaultZ in interface _RenderingDefOperationsNCpublic final void setModel(RenderingModel theModel)
setModel in interface _RenderingDefOperationsNCpublic final void setName(RString theName)
setName in interface _RenderingDefOperationsNCpublic final void setPixels(Pixels thePixels)
setPixels in interface _RenderingDefOperationsNCpublic final ChannelBinding setPrimaryChannelBinding(ChannelBinding theElement)
setPrimaryChannelBinding in interface _RenderingDefOperationsNCpublic final ProjectionDef setPrimaryProjectionDef(ProjectionDef theElement)
setPrimaryProjectionDef in interface _RenderingDefOperationsNCpublic final ProjectionDef setProjectionDef(int index, ProjectionDef theElement)
setProjectionDef in interface _RenderingDefOperationsNCpublic final void setQuantization(QuantumDef theQuantization)
setQuantization in interface _RenderingDefOperationsNCpublic final void setVersion(RInt theVersion)
setVersion in interface _RenderingDefOperationsNCpublic final int sizeOfProjections()
sizeOfProjections in interface _RenderingDefOperationsNCpublic final int sizeOfWaveRendering()
sizeOfWaveRendering in interface _RenderingDefOperationsNCpublic final void unloadProjections()
unloadProjections in interface _RenderingDefOperationsNCpublic final void unloadWaveRendering()
unloadWaveRendering in interface _RenderingDefOperationsNCpublic static Ice.DispatchStatus ___getVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public Ice.DispatchStatus __dispatch(IceInternal.Incoming in,
                                     Ice.Current __current)
__dispatch in interface Ice.Object__dispatch in class IObjectprotected void __writeImpl(IceInternal.BasicStream __os)
__writeImpl in class IObjectprotected void __readImpl(IceInternal.BasicStream __is)
__readImpl in class IObjectpublic RenderingDef clone()