public abstract class RenderingDef extends IObject implements _RenderingDefOperations, _RenderingDefOperationsNC
Modifier and Type | Field and Description |
---|---|
static java.lang.String[] |
__ids |
protected RDouble |
compression |
protected RInt |
defaultT |
protected RInt |
defaultZ |
protected RenderingModel |
model |
protected RString |
name |
protected Pixels |
pixels |
protected boolean |
projectionsLoaded |
protected java.util.List<ProjectionDef> |
projectionsSeq |
protected QuantumDef |
quantization |
static long |
serialVersionUID |
protected RInt |
version |
protected boolean |
waveRenderingLoaded |
protected java.util.List<ChannelBinding> |
waveRenderingSeq |
Constructor and Description |
---|
RenderingDef() |
RenderingDef(RLong id,
Details details,
boolean loaded,
RInt version,
Pixels pixels,
RInt defaultZ,
RInt defaultT,
RenderingModel model,
java.util.List<ChannelBinding> waveRenderingSeq,
boolean waveRenderingLoaded,
RString name,
RDouble compression,
QuantumDef quantization,
java.util.List<ProjectionDef> projectionsSeq,
boolean projectionsLoaded) |
Modifier and Type | Method and Description |
---|---|
static Ice.DispatchStatus |
___addAllChannelBindingSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___addAllProjectionDefSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___addChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___addProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___clearProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___clearWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___copyProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___copyWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getCompression(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getDefaultT(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getDefaultZ(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getModel(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getName(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getPixels(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getPrimaryChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getPrimaryProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getQuantization(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getVersion(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___reloadProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___reloadWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeAllChannelBindingSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeAllProjectionDefSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setCompression(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setDefaultT(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setDefaultZ(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setModel(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setName(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setPixels(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setPrimaryChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setPrimaryProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setQuantization(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setVersion(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___sizeOfProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___sizeOfWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___unloadProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___unloadWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
Ice.DispatchStatus |
__dispatch(IceInternal.Incoming in,
Ice.Current __current) |
protected void |
__readImpl(IceInternal.BasicStream __is) |
protected void |
__writeImpl(IceInternal.BasicStream __os) |
void |
addAllChannelBindingSet(java.util.List<ChannelBinding> targets) |
void |
addAllProjectionDefSet(java.util.List<ProjectionDef> targets) |
void |
addChannelBinding(ChannelBinding target) |
void |
addProjectionDef(ProjectionDef target) |
void |
clearProjections() |
void |
clearWaveRendering() |
RenderingDef |
clone() |
java.util.List<ProjectionDef> |
copyProjections() |
java.util.List<ChannelBinding> |
copyWaveRendering() |
ChannelBinding |
getChannelBinding(int index) |
RDouble |
getCompression() |
RInt |
getDefaultT() |
RInt |
getDefaultZ() |
RenderingModel |
getModel() |
RString |
getName() |
Pixels |
getPixels() |
ChannelBinding |
getPrimaryChannelBinding() |
ProjectionDef |
getPrimaryProjectionDef() |
ProjectionDef |
getProjectionDef(int index) |
QuantumDef |
getQuantization() |
RInt |
getVersion() |
java.lang.String |
ice_id() |
java.lang.String |
ice_id(Ice.Current __current) |
java.lang.String[] |
ice_ids() |
java.lang.String[] |
ice_ids(Ice.Current __current) |
boolean |
ice_isA(java.lang.String s) |
boolean |
ice_isA(java.lang.String s,
Ice.Current __current) |
static java.lang.String |
ice_staticId() |
void |
reloadProjections(RenderingDef toCopy) |
void |
reloadWaveRendering(RenderingDef toCopy) |
void |
removeAllChannelBindingSet(java.util.List<ChannelBinding> targets) |
void |
removeAllProjectionDefSet(java.util.List<ProjectionDef> targets) |
void |
removeChannelBinding(ChannelBinding theTarget) |
void |
removeProjectionDef(ProjectionDef theTarget) |
ChannelBinding |
setChannelBinding(int index,
ChannelBinding theElement) |
void |
setCompression(RDouble theCompression) |
void |
setDefaultT(RInt theDefaultT) |
void |
setDefaultZ(RInt theDefaultZ) |
void |
setModel(RenderingModel theModel) |
void |
setName(RString theName) |
void |
setPixels(Pixels thePixels) |
ChannelBinding |
setPrimaryChannelBinding(ChannelBinding theElement) |
ProjectionDef |
setPrimaryProjectionDef(ProjectionDef theElement) |
ProjectionDef |
setProjectionDef(int index,
ProjectionDef theElement) |
void |
setQuantization(QuantumDef theQuantization) |
void |
setVersion(RInt theVersion) |
int |
sizeOfProjections() |
int |
sizeOfWaveRendering() |
void |
unloadProjections() |
void |
unloadWaveRendering() |
___getDetails, ___getId, ___isAnnotated, ___isGlobal, ___isLink, ___isLoaded, ___isMutable, ___proxy, ___setId, ___shallowCopy, ___unload, ___unloadCollections, ___unloadDetails, getDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetails
___ice_id, ___ice_ids, ___ice_isA, ___ice_ping, __checkMode, __read, __read, __readImpl, __write, __write, __writeImpl, ice_dispatch, ice_dispatch, ice_operationAttributes, ice_ping, ice_ping, ice_postUnmarshal, ice_preMarshal
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addAllChannelBindingSet, addAllProjectionDefSet, addChannelBinding, addProjectionDef, clearProjections, clearWaveRendering, copyProjections, copyWaveRendering, getChannelBinding, getCompression, getDefaultT, getDefaultZ, getModel, getName, getPixels, getPrimaryChannelBinding, getPrimaryProjectionDef, getProjectionDef, getQuantization, getVersion, reloadProjections, reloadWaveRendering, removeAllChannelBindingSet, removeAllProjectionDefSet, removeChannelBinding, removeProjectionDef, setChannelBinding, setCompression, setDefaultT, setDefaultZ, setModel, setName, setPixels, setPrimaryChannelBinding, setPrimaryProjectionDef, setProjectionDef, setQuantization, setVersion, sizeOfProjections, sizeOfWaveRendering, unloadProjections, unloadWaveRendering
getDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetails
getDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetails
public static final java.lang.String[] __ids
protected RInt version
protected Pixels pixels
protected RInt defaultZ
protected RInt defaultT
protected RenderingModel model
protected java.util.List<ChannelBinding> waveRenderingSeq
protected boolean waveRenderingLoaded
protected RString name
protected RDouble compression
protected QuantumDef quantization
protected java.util.List<ProjectionDef> projectionsSeq
protected boolean projectionsLoaded
public static final long serialVersionUID
public RenderingDef()
public RenderingDef(RLong id, Details details, boolean loaded, RInt version, Pixels pixels, RInt defaultZ, RInt defaultT, RenderingModel model, java.util.List<ChannelBinding> waveRenderingSeq, boolean waveRenderingLoaded, RString name, RDouble compression, QuantumDef quantization, java.util.List<ProjectionDef> projectionsSeq, boolean projectionsLoaded)
public boolean ice_isA(java.lang.String s)
public boolean ice_isA(java.lang.String s, Ice.Current __current)
public java.lang.String[] ice_ids()
public java.lang.String[] ice_ids(Ice.Current __current)
public java.lang.String ice_id()
public java.lang.String ice_id(Ice.Current __current)
public static java.lang.String ice_staticId()
public final void addAllChannelBindingSet(java.util.List<ChannelBinding> targets)
addAllChannelBindingSet
in interface _RenderingDefOperationsNC
public final void addAllProjectionDefSet(java.util.List<ProjectionDef> targets)
addAllProjectionDefSet
in interface _RenderingDefOperationsNC
public final void addChannelBinding(ChannelBinding target)
addChannelBinding
in interface _RenderingDefOperationsNC
public final void addProjectionDef(ProjectionDef target)
addProjectionDef
in interface _RenderingDefOperationsNC
public final void clearProjections()
clearProjections
in interface _RenderingDefOperationsNC
public final void clearWaveRendering()
clearWaveRendering
in interface _RenderingDefOperationsNC
public final java.util.List<ProjectionDef> copyProjections()
copyProjections
in interface _RenderingDefOperationsNC
public final java.util.List<ChannelBinding> copyWaveRendering()
copyWaveRendering
in interface _RenderingDefOperationsNC
public final ChannelBinding getChannelBinding(int index)
getChannelBinding
in interface _RenderingDefOperationsNC
public final RDouble getCompression()
getCompression
in interface _RenderingDefOperationsNC
public final RInt getDefaultT()
getDefaultT
in interface _RenderingDefOperationsNC
public final RInt getDefaultZ()
getDefaultZ
in interface _RenderingDefOperationsNC
public final RenderingModel getModel()
getModel
in interface _RenderingDefOperationsNC
public final RString getName()
getName
in interface _RenderingDefOperationsNC
public final Pixels getPixels()
getPixels
in interface _RenderingDefOperationsNC
public final ChannelBinding getPrimaryChannelBinding()
getPrimaryChannelBinding
in interface _RenderingDefOperationsNC
public final ProjectionDef getPrimaryProjectionDef()
getPrimaryProjectionDef
in interface _RenderingDefOperationsNC
public final ProjectionDef getProjectionDef(int index)
getProjectionDef
in interface _RenderingDefOperationsNC
public final QuantumDef getQuantization()
getQuantization
in interface _RenderingDefOperationsNC
public final RInt getVersion()
getVersion
in interface _RenderingDefOperationsNC
public final void reloadProjections(RenderingDef toCopy)
reloadProjections
in interface _RenderingDefOperationsNC
public final void reloadWaveRendering(RenderingDef toCopy)
reloadWaveRendering
in interface _RenderingDefOperationsNC
public final void removeAllChannelBindingSet(java.util.List<ChannelBinding> targets)
removeAllChannelBindingSet
in interface _RenderingDefOperationsNC
public final void removeAllProjectionDefSet(java.util.List<ProjectionDef> targets)
removeAllProjectionDefSet
in interface _RenderingDefOperationsNC
public final void removeChannelBinding(ChannelBinding theTarget)
removeChannelBinding
in interface _RenderingDefOperationsNC
public final void removeProjectionDef(ProjectionDef theTarget)
removeProjectionDef
in interface _RenderingDefOperationsNC
public final ChannelBinding setChannelBinding(int index, ChannelBinding theElement)
setChannelBinding
in interface _RenderingDefOperationsNC
public final void setCompression(RDouble theCompression)
setCompression
in interface _RenderingDefOperationsNC
public final void setDefaultT(RInt theDefaultT)
setDefaultT
in interface _RenderingDefOperationsNC
public final void setDefaultZ(RInt theDefaultZ)
setDefaultZ
in interface _RenderingDefOperationsNC
public final void setModel(RenderingModel theModel)
setModel
in interface _RenderingDefOperationsNC
public final void setName(RString theName)
setName
in interface _RenderingDefOperationsNC
public final void setPixels(Pixels thePixels)
setPixels
in interface _RenderingDefOperationsNC
public final ChannelBinding setPrimaryChannelBinding(ChannelBinding theElement)
setPrimaryChannelBinding
in interface _RenderingDefOperationsNC
public final ProjectionDef setPrimaryProjectionDef(ProjectionDef theElement)
setPrimaryProjectionDef
in interface _RenderingDefOperationsNC
public final ProjectionDef setProjectionDef(int index, ProjectionDef theElement)
setProjectionDef
in interface _RenderingDefOperationsNC
public final void setQuantization(QuantumDef theQuantization)
setQuantization
in interface _RenderingDefOperationsNC
public final void setVersion(RInt theVersion)
setVersion
in interface _RenderingDefOperationsNC
public final int sizeOfProjections()
sizeOfProjections
in interface _RenderingDefOperationsNC
public final int sizeOfWaveRendering()
sizeOfWaveRendering
in interface _RenderingDefOperationsNC
public final void unloadProjections()
unloadProjections
in interface _RenderingDefOperationsNC
public final void unloadWaveRendering()
unloadWaveRendering
in interface _RenderingDefOperationsNC
public static Ice.DispatchStatus ___getVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public Ice.DispatchStatus __dispatch(IceInternal.Incoming in, Ice.Current __current)
__dispatch
in interface Ice.Object
__dispatch
in class IObject
protected void __writeImpl(IceInternal.BasicStream __os)
__writeImpl
in class IObject
protected void __readImpl(IceInternal.BasicStream __is)
__readImpl
in class IObject
public RenderingDef clone()