public abstract class RenderingDef extends IObject implements _RenderingDefOperations, _RenderingDefOperationsNC
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String[] |
__ids |
protected RDouble |
compression |
protected RInt |
defaultT |
protected RInt |
defaultZ |
protected RenderingModel |
model |
protected RString |
name |
protected Pixels |
pixels |
protected boolean |
projectionsLoaded |
protected java.util.List<ProjectionDef> |
projectionsSeq |
protected QuantumDef |
quantization |
static long |
serialVersionUID |
protected RInt |
version |
protected boolean |
waveRenderingLoaded |
protected java.util.List<ChannelBinding> |
waveRenderingSeq |
| Constructor and Description |
|---|
RenderingDef() |
RenderingDef(RLong id,
Details details,
boolean loaded,
RInt version,
Pixels pixels,
RInt defaultZ,
RInt defaultT,
RenderingModel model,
java.util.List<ChannelBinding> waveRenderingSeq,
boolean waveRenderingLoaded,
RString name,
RDouble compression,
QuantumDef quantization,
java.util.List<ProjectionDef> projectionsSeq,
boolean projectionsLoaded) |
| Modifier and Type | Method and Description |
|---|---|
static Ice.DispatchStatus |
___addAllChannelBindingSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___addAllProjectionDefSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___addChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___addProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___clearProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___clearWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___copyProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___copyWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getCompression(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getDefaultT(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getDefaultZ(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getModel(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getName(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getPixels(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getPrimaryChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getPrimaryProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getQuantization(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___getVersion(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___reloadProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___reloadWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeAllChannelBindingSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeAllProjectionDefSet(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___removeProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setCompression(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setDefaultT(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setDefaultZ(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setModel(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setName(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setPixels(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setPrimaryChannelBinding(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setPrimaryProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setProjectionDef(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setQuantization(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___setVersion(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___sizeOfProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___sizeOfWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___unloadProjections(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
static Ice.DispatchStatus |
___unloadWaveRendering(RenderingDef __obj,
IceInternal.Incoming __inS,
Ice.Current __current) |
Ice.DispatchStatus |
__dispatch(IceInternal.Incoming in,
Ice.Current __current) |
protected void |
__readImpl(IceInternal.BasicStream __is) |
protected void |
__writeImpl(IceInternal.BasicStream __os) |
void |
addAllChannelBindingSet(java.util.List<ChannelBinding> targets) |
void |
addAllProjectionDefSet(java.util.List<ProjectionDef> targets) |
void |
addChannelBinding(ChannelBinding target) |
void |
addProjectionDef(ProjectionDef target) |
void |
clearProjections() |
void |
clearWaveRendering() |
RenderingDef |
clone() |
java.util.List<ProjectionDef> |
copyProjections() |
java.util.List<ChannelBinding> |
copyWaveRendering() |
ChannelBinding |
getChannelBinding(int index) |
RDouble |
getCompression() |
RInt |
getDefaultT() |
RInt |
getDefaultZ() |
RenderingModel |
getModel() |
RString |
getName() |
Pixels |
getPixels() |
ChannelBinding |
getPrimaryChannelBinding() |
ProjectionDef |
getPrimaryProjectionDef() |
ProjectionDef |
getProjectionDef(int index) |
QuantumDef |
getQuantization() |
RInt |
getVersion() |
java.lang.String |
ice_id() |
java.lang.String |
ice_id(Ice.Current __current) |
java.lang.String[] |
ice_ids() |
java.lang.String[] |
ice_ids(Ice.Current __current) |
boolean |
ice_isA(java.lang.String s) |
boolean |
ice_isA(java.lang.String s,
Ice.Current __current) |
static java.lang.String |
ice_staticId() |
void |
reloadProjections(RenderingDef toCopy) |
void |
reloadWaveRendering(RenderingDef toCopy) |
void |
removeAllChannelBindingSet(java.util.List<ChannelBinding> targets) |
void |
removeAllProjectionDefSet(java.util.List<ProjectionDef> targets) |
void |
removeChannelBinding(ChannelBinding theTarget) |
void |
removeProjectionDef(ProjectionDef theTarget) |
ChannelBinding |
setChannelBinding(int index,
ChannelBinding theElement) |
void |
setCompression(RDouble theCompression) |
void |
setDefaultT(RInt theDefaultT) |
void |
setDefaultZ(RInt theDefaultZ) |
void |
setModel(RenderingModel theModel) |
void |
setName(RString theName) |
void |
setPixels(Pixels thePixels) |
ChannelBinding |
setPrimaryChannelBinding(ChannelBinding theElement) |
ProjectionDef |
setPrimaryProjectionDef(ProjectionDef theElement) |
ProjectionDef |
setProjectionDef(int index,
ProjectionDef theElement) |
void |
setQuantization(QuantumDef theQuantization) |
void |
setVersion(RInt theVersion) |
int |
sizeOfProjections() |
int |
sizeOfWaveRendering() |
void |
unloadProjections() |
void |
unloadWaveRendering() |
___getDetails, ___getId, ___isAnnotated, ___isGlobal, ___isLink, ___isLoaded, ___isMutable, ___proxy, ___setId, ___shallowCopy, ___unload, ___unloadCollections, ___unloadDetails, getDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetails___ice_id, ___ice_ids, ___ice_isA, ___ice_ping, __checkMode, __read, __read, __readImpl, __write, __write, __writeImpl, ice_dispatch, ice_dispatch, ice_operationAttributes, ice_ping, ice_ping, ice_postUnmarshal, ice_preMarshalequals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddAllChannelBindingSet, addAllProjectionDefSet, addChannelBinding, addProjectionDef, clearProjections, clearWaveRendering, copyProjections, copyWaveRendering, getChannelBinding, getCompression, getDefaultT, getDefaultZ, getModel, getName, getPixels, getPrimaryChannelBinding, getPrimaryProjectionDef, getProjectionDef, getQuantization, getVersion, reloadProjections, reloadWaveRendering, removeAllChannelBindingSet, removeAllProjectionDefSet, removeChannelBinding, removeProjectionDef, setChannelBinding, setCompression, setDefaultT, setDefaultZ, setModel, setName, setPixels, setPrimaryChannelBinding, setPrimaryProjectionDef, setProjectionDef, setQuantization, setVersion, sizeOfProjections, sizeOfWaveRendering, unloadProjections, unloadWaveRenderinggetDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetailsgetDetails, getId, isAnnotated, isGlobal, isLink, isLoaded, isMutable, proxy, setId, shallowCopy, unload, unloadCollections, unloadDetailspublic static final java.lang.String[] __ids
protected RInt version
protected Pixels pixels
protected RInt defaultZ
protected RInt defaultT
protected RenderingModel model
protected java.util.List<ChannelBinding> waveRenderingSeq
protected boolean waveRenderingLoaded
protected RString name
protected RDouble compression
protected QuantumDef quantization
protected java.util.List<ProjectionDef> projectionsSeq
protected boolean projectionsLoaded
public static final long serialVersionUID
public RenderingDef()
public RenderingDef(RLong id, Details details, boolean loaded, RInt version, Pixels pixels, RInt defaultZ, RInt defaultT, RenderingModel model, java.util.List<ChannelBinding> waveRenderingSeq, boolean waveRenderingLoaded, RString name, RDouble compression, QuantumDef quantization, java.util.List<ProjectionDef> projectionsSeq, boolean projectionsLoaded)
public boolean ice_isA(java.lang.String s)
public boolean ice_isA(java.lang.String s,
Ice.Current __current)
public java.lang.String[] ice_ids()
public java.lang.String[] ice_ids(Ice.Current __current)
public java.lang.String ice_id()
public java.lang.String ice_id(Ice.Current __current)
public static java.lang.String ice_staticId()
public final void addAllChannelBindingSet(java.util.List<ChannelBinding> targets)
addAllChannelBindingSet in interface _RenderingDefOperationsNCpublic final void addAllProjectionDefSet(java.util.List<ProjectionDef> targets)
addAllProjectionDefSet in interface _RenderingDefOperationsNCpublic final void addChannelBinding(ChannelBinding target)
addChannelBinding in interface _RenderingDefOperationsNCpublic final void addProjectionDef(ProjectionDef target)
addProjectionDef in interface _RenderingDefOperationsNCpublic final void clearProjections()
clearProjections in interface _RenderingDefOperationsNCpublic final void clearWaveRendering()
clearWaveRendering in interface _RenderingDefOperationsNCpublic final java.util.List<ProjectionDef> copyProjections()
copyProjections in interface _RenderingDefOperationsNCpublic final java.util.List<ChannelBinding> copyWaveRendering()
copyWaveRendering in interface _RenderingDefOperationsNCpublic final ChannelBinding getChannelBinding(int index)
getChannelBinding in interface _RenderingDefOperationsNCpublic final RDouble getCompression()
getCompression in interface _RenderingDefOperationsNCpublic final RInt getDefaultT()
getDefaultT in interface _RenderingDefOperationsNCpublic final RInt getDefaultZ()
getDefaultZ in interface _RenderingDefOperationsNCpublic final RenderingModel getModel()
getModel in interface _RenderingDefOperationsNCpublic final RString getName()
getName in interface _RenderingDefOperationsNCpublic final Pixels getPixels()
getPixels in interface _RenderingDefOperationsNCpublic final ChannelBinding getPrimaryChannelBinding()
getPrimaryChannelBinding in interface _RenderingDefOperationsNCpublic final ProjectionDef getPrimaryProjectionDef()
getPrimaryProjectionDef in interface _RenderingDefOperationsNCpublic final ProjectionDef getProjectionDef(int index)
getProjectionDef in interface _RenderingDefOperationsNCpublic final QuantumDef getQuantization()
getQuantization in interface _RenderingDefOperationsNCpublic final RInt getVersion()
getVersion in interface _RenderingDefOperationsNCpublic final void reloadProjections(RenderingDef toCopy)
reloadProjections in interface _RenderingDefOperationsNCpublic final void reloadWaveRendering(RenderingDef toCopy)
reloadWaveRendering in interface _RenderingDefOperationsNCpublic final void removeAllChannelBindingSet(java.util.List<ChannelBinding> targets)
removeAllChannelBindingSet in interface _RenderingDefOperationsNCpublic final void removeAllProjectionDefSet(java.util.List<ProjectionDef> targets)
removeAllProjectionDefSet in interface _RenderingDefOperationsNCpublic final void removeChannelBinding(ChannelBinding theTarget)
removeChannelBinding in interface _RenderingDefOperationsNCpublic final void removeProjectionDef(ProjectionDef theTarget)
removeProjectionDef in interface _RenderingDefOperationsNCpublic final ChannelBinding setChannelBinding(int index, ChannelBinding theElement)
setChannelBinding in interface _RenderingDefOperationsNCpublic final void setCompression(RDouble theCompression)
setCompression in interface _RenderingDefOperationsNCpublic final void setDefaultT(RInt theDefaultT)
setDefaultT in interface _RenderingDefOperationsNCpublic final void setDefaultZ(RInt theDefaultZ)
setDefaultZ in interface _RenderingDefOperationsNCpublic final void setModel(RenderingModel theModel)
setModel in interface _RenderingDefOperationsNCpublic final void setName(RString theName)
setName in interface _RenderingDefOperationsNCpublic final void setPixels(Pixels thePixels)
setPixels in interface _RenderingDefOperationsNCpublic final ChannelBinding setPrimaryChannelBinding(ChannelBinding theElement)
setPrimaryChannelBinding in interface _RenderingDefOperationsNCpublic final ProjectionDef setPrimaryProjectionDef(ProjectionDef theElement)
setPrimaryProjectionDef in interface _RenderingDefOperationsNCpublic final ProjectionDef setProjectionDef(int index, ProjectionDef theElement)
setProjectionDef in interface _RenderingDefOperationsNCpublic final void setQuantization(QuantumDef theQuantization)
setQuantization in interface _RenderingDefOperationsNCpublic final void setVersion(RInt theVersion)
setVersion in interface _RenderingDefOperationsNCpublic final int sizeOfProjections()
sizeOfProjections in interface _RenderingDefOperationsNCpublic final int sizeOfWaveRendering()
sizeOfWaveRendering in interface _RenderingDefOperationsNCpublic final void unloadProjections()
unloadProjections in interface _RenderingDefOperationsNCpublic final void unloadWaveRendering()
unloadWaveRendering in interface _RenderingDefOperationsNCpublic static Ice.DispatchStatus ___getVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setVersion(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPixels(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultZ(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setDefaultT(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setModel(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllChannelBindingSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadWaveRendering(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryChannelBinding(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setName(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setCompression(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setQuantization(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___unloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___sizeOfProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___copyProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___addAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___removeAllProjectionDefSet(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___clearProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___reloadProjections(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___getPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public static Ice.DispatchStatus ___setPrimaryProjectionDef(RenderingDef __obj, IceInternal.Incoming __inS, Ice.Current __current)
public Ice.DispatchStatus __dispatch(IceInternal.Incoming in,
Ice.Current __current)
__dispatch in interface Ice.Object__dispatch in class IObjectprotected void __writeImpl(IceInternal.BasicStream __os)
__writeImpl in class IObjectprotected void __readImpl(IceInternal.BasicStream __is)
__readImpl in class IObjectpublic RenderingDef clone()